
Guilty Gear Strive
2021 · Arc System Works · ~20h to finish
The inputs were made easy so the system could be hard. Roman Cancel is four mechanics behind one button, and every match above the low floors is decided by who used it correctly.
Real resistance. Expect to work for it.
Price on Steam
USD · United States · checked 3h ago
The fingerprint
- Execution drops 1.6 points — you handle this better than most.
- Learning Curve drops 1.4 points — you handle this better than most.
- Assist options shave roughly 5.0 points off, if you use them.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 35% · ~15hStrategy
the one button that turns out to be four different mechanics
▲ 36 - 60% · ~40hLearning Curve
the online floor where mixups stop working and neutral starts
▲ 33
Assists & accessibility
0/5 SOURCEDCHALLENGE RELIEF
- Practice / training mode [unsourced]Training mode with frame data, hitbox display and recording.
- Difficulty modes [unsourced]CPU difficulty scaling offline.
MOTOR & INPUT
- Fully remappable controls [unsourced]
HEARING
- Full subtitles [unsourced]
GUIDANCE
- Replayable tutorials & glossary [unsourced]Tutorial, mission and combo modes covering system mechanics individually.
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
An anime fighter deliberately rebuilt to be enterable: shorter combos, simpler chains, and enormous damage, so rounds end in a handful of correct decisions rather than a minute of pressure.
Where to go from here
Argue with these asksNearest fingerprints in the catalogue. The same demands, a different game.
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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