
Nioh 2
2020 · Team Ninja · ~60h to finish
Souls difficulty plus a fighting game’s input list plus a loot game’s spreadsheet, and none of the three is optional.
Long walls, many attempts. Bring patience.
A prequel set before the first game, and the one to start with. It teaches the same systems more patiently and adds the yokai forms the first game never had.
The fingerprint
- Learning Curve drops 1.1 points — you handle this better than most.
- Execution drops 1.0 points — you handle this better than most.
- Assist options shave roughly 2.4 points off, if you use them.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 12% · ~5hLearning Curve
the second mission’s boss, which is the game’s real tutorial
▲ 19 - 50% · ~30hPunishment
the mid-game mission where two bosses share one health bar’s worth of your patience
▲ 20 - 100% · ~70hGrind
the endgame tiers that replay the entire campaign at higher numbers
▲ 38
Assists & accessibility
0/3 SOURCEDCHALLENGE RELIEF
- Practice / training mode [unsourced]A training dojo with a dummy, stance drills and every skill unlocked.
MOTOR & INPUT
- Fully remappable controls [unsourced]
HEARING
- Full subtitles [unsourced]
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
A mission-based action RPG combining souls-style combat with three stances per weapon, ki-pulse resource management, yokai transformations and a loot system with hundreds of stats.
Where to go from here
Argue with these asksThe same shape, one rung harder. The next thing, not the hardest thing.
Talk about this game
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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