
Ori and the Will of the Wisps
2020 · Moon Studios · ~14h to finish
Beautiful and forgiving right up to the escape sequences, which convert a gentle metroidvania into a memorisation test with no warning at all.
You will lose sometimes. You will not mind.
Price on Steam
USD · United States · checked just now
The fingerprint
- Execution drops 0.9 points — you handle this better than most.
- Punishment drops 0.6 points — you handle this better than most.
- Assist options shave roughly 2.4 points off, if you use them.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 30% · ~4hReaction
the first chase sequence, where exploration stops and memorisation starts
▲ 29 - 95% · ~13hExecution
the final escape, which stacks every movement ability you own into one sequence
▲ 33
Assists & accessibility
0/4 SOURCEDCHALLENGE RELIEF
- Difficulty modes [unsourced]Easy, Normal and Hard, changeable at any time.
- Generous checkpoints [unsourced]Continuous autosave outside chase sequences.
MOTOR & INPUT
- Fully remappable controls [unsourced]
HEARING
- Full subtitles [unsourced]
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
A hand-painted metroidvania with a large movement toolkit, a combat system built on chained dashes, and several scripted chase sequences.
Where to go from here
Argue with these asksNearest fingerprints in the catalogue. The same demands, a different game.
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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