What failure costs
None of these is especially hard on your hands. They are ordered by what you lose when it goes wrong, which is a separate axis and the one people actually bounce off.
Start at the bottom: Hades. Where you get on is the rung after the deepest one you have marked beaten.
2 rungs sit easier for you than the one before them. The order is authored for an average player and your aptitudes disagree with it here. It is left as written rather than re-sorted: the curator’s claim is about what each game prepares you for, which is not the same claim as “this one scores lower”.
These numbers are for an average player. Calibrate and the whole path re-reads itself against you.
- 1Hades
2020 · Supergiant Games · ~25h
2.4PUNYou lose the run and keep the progress. The gentlest version of the deal, and the one that makes the rest of the ladder legible.
Start here - 2Hollow Knight
2017 · Team Cherry · ~30h
5.5PUNYou lose your money and have to walk back for it. Small stakes, but the first time the game takes something you have to earn twice.
+3.1 jump - 3The Binding of Isaac: Rebirth
2014 · Nicalis / Edmund McMillen · ~40h
5.0PUNRuns long enough to get attached to, ended by one bad room. Learning to write off an hour without tilting is the actual skill.
−0.5 stepEasier for you than the rung below - 4Dark Souls
2011 · FromSoftware · ~45h
6.8PUNSouls lost twice are gone for good and the checkpoint is a walk away. Punishment as geography rather than as arithmetic.
+1.8 jump - 5Returnal
2021 · Housemarque · ~25h
6.2PUNHours-long runs with nowhere to stop. The cost is your evening as much as your progress.
−0.6 stepEasier for you than the rung below - 6Darkest Dungeon
2016 · Red Hook Studios · ~60h
8.4PUNIt takes people. Someone you levelled for twenty hours dies permanently, and the game expects you to carry on with whoever is left.
+2.1 jump - 7Getting Over It with Bennett Foddy
2017 · Bennett Foddy · ~5h
9.8PUNThe ceiling, and honest about it: one bad movement returns you to the start with nothing kept. Everything below is a negotiation. This is not.
+1.4 jump






