What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Balatro

The same shape, one rung harder. The next thing, not the hardest thing.

Divinity: Original Sin II

2017 · Larian Studios · ~90h

6.7PUNISHING

Armour has to be stripped before any control lands, surfaces do more damage than swords, and the game explains neither. Act two is where under-levelled parties stop entirely.

UnratedSTR 8.8CRV 7.2OBS 6.6
EXE 0.9REA 0.7STR 8.8GRD 3.8

Factorio

2020 · Wube Software · ~60h

6.8PUNISHING

Nothing threatens you for hours — and then the base you laid out at hour four becomes the thing you cannot fix at hour forty.

UnratedSTR 9.0CRV 7.0PUZ 6.2
EXE 1.0REA 0.9STR 9.0GRD 5.2 — you asked for forgiving

XCOM 2

2016 · Firaxis Games · ~40h

6.4PUNISHING

You do not lose fights here, you lose campaigns — and usually about three missions before you notice.

UnratedSTR 8.8PUN 6.3CRV 5.6
EXE 0.3REA 0.3STR 8.8GRD 3.3

Stellaris

2016 · Paradox Development Studio · ~100h

7.1BRUTAL

Hundreds of hours of interlocking systems with a mid-game crisis on a timer. Most losses happen fifty in-game years before anybody notices them.

UnratedSTR 8.8OBS 7.9CRV 7.9
EXE 0.3REA 0.3STR 8.8GRD 4.7 — you asked for forgiving

Crusader Kings III

2020 · Paradox Development Studio · ~80h

6.9BRUTAL

The failure state is a confused kind of boredom — you will rule for two centuries before you work out what you were supposed to be doing.

UnratedCRV 8.3STR 8.5OBS 7.8
EXE 0.2REA 0.2STR 8.5GRD 3.3

Hearts of Iron IV

2016 · Paradox Development Studio · ~100h

7.0BRUTAL

Division templates, supply and production efficiency are the game, and none of them are on screen when you start. The front line is only ever a symptom.

UnratedCRV 8.3OBS 8.1STR 8.5
EXE 0.3REA 0.4STR 8.5GRD 4.3 — you asked for forgiving

Darkest Dungeon II

2023 · Red Hook Studios · ~40h

6.4PUNISHING

The town is gone, so there is no bank of spare heroes to absorb a bad decision — a run is four people and every relationship between them is a mechanic.

UnratedSTR 7.8CRV 7.2OBS 6.8
EXE 0.7REA 0.7STR 7.8GRD 4.3 — you asked for forgiving

RimWorld

2018 · Ludeon Studios · ~90h

7.1BRUTAL

A storyteller AI aims raids at whatever you are worst at, and mood is a second economy that collapses faster than the defensive one.

UnratedSTR 8.5CRV 8.0OBS 7.8
EXE 0.4REA 0.4STR 8.5GRD 5.7 — you asked for forgiving

Kerbal Space Program

2015 · Squad · ~60h

6.6PUNISHING

Orbital mechanics with no tutorial worth the name. It is endlessly patient about failure and completely unwilling to explain a delta-v budget.

UnratedCRV 7.9STR 7.8OBS 7.2
EXE 2.2REA 1.8STR 7.8GRD 3.8

Into the Breach

2018 · Subset Games · ~15h

6.9BRUTAL

No luck and no reflexes: every loss is a chess problem you were shown in full and got wrong anyway.

UnratedSTR 9.2PUZ 7.8CRV 6.0
EXE 0.2REA 0.2STR 9.2GRD 1.4