What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Brawlhalla
Its own neighbourhood, ordered by how close the difficulty actually sits.
Mortal Kombat 1
2023 · NetherRealm Studios · ~22h
Individually the easiest execution in the genre and the most reading: strings are simple, but every one of them is a decision about whether the assist you also picked is available.
Dragon Ball FighterZ
2018 · Arc System Works · ~20h
Auto-combos hide a genuinely deep three-character team fighter. The gap between mashing the light button and an assist-extended combo is the entire learning curve.
Street Fighter 6
2023 · Capcom · ~25h
The single-player is genuinely welcoming; ranked is a decade of other people’s practice delivered eight frames at a time.
Guilty Gear Strive
2021 · Arc System Works · ~20h
The inputs were made easy so the system could be hard. Roman Cancel is four mechanics behind one button, and every match above the low floors is decided by who used it correctly.
Marvel Rivals
2024 · NetEase Games · ~40h
A hero shooter that lets you fly and climb walls, so the sightlines are three-dimensional in a way that punishes shooter habits learned on flat maps.
EA Sports FC 25
2024 · EA Vancouver · ~50h
Single-player is as gentle as you set it; Ultimate Team online is a different game where defending is manual and everyone else has practised it.
Super Smash Bros. Ultimate
2018 · Bandai Namco Studios · ~40h
The most welcoming fighting game ever made, sitting on top of the most undocumented one — the defensive techniques that decide real matches are never mentioned anywhere in it.
Tekken 8
2024 · Bandai Namco Studios · ~30h
The combos are the advertised difficulty and the easy part. The real one is movement — walking, backdashing and sidestepping are the skill, and no mode in the game teaches them.
Overcooked! 2
2018 · Ghost Town Games / Team17 · ~12h
Every individual mechanic is trivial; the difficulty is entirely another human being who cannot hear what you are shouting.
Call of Duty: Warzone
2020 · Infinity Ward · ~50h
The fastest time-to-kill of any battle royale, which makes positioning worth more than aim and mistakes worth almost nothing else.









