What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Castlevania: Symphony of the Night
The same shape, one rung harder. The next thing, not the hardest thing.
Terraria
2011 · Re-Logic · ~60h
Progression is gated behind bosses you are expected to build an arena for, and the game tells you almost none of that. Hardmode is a difficulty setting you trigger permanently, by hand.
The Binding of Isaac: Rebirth
2014 · Nicalis / Edmund McMillen · ~40h
A game about item literacy: the run is won or lost by whether you recognise a pickup you have never seen before.
Mortal Shell
2020 · Cold Symmetry · ~12h
Short and dense, and almost nothing in it is labelled — you learn what an item does by eating it and finding out.
Blasphemous
2019 · The Game Kitchen · ~20h
Heavy attacks with no cancel, instant-death platforming, and guilt fragments that tax you for dying exactly where you were already struggling.
Salt and Sanctuary
2016 · Ska Studios · ~25h
Everything the 3D games do, minus a camera and plus a pit — the second axis of movement is gone, so a mistimed roll usually means falling somewhere worse.
Black Myth: Wukong
2024 · Game Science · ~40h
Aggressive rather than punishing — dying costs you almost nothing, so the walls are boss-shaped and the rest is spectacle.
Assetto Corsa Competizione
2019 · Kunos Simulazioni · ~50h
Driving it is a fraction of it. The car arrives on a setup that is wrong for the conditions, the game does not say so, and a lap that felt fine can be two seconds off because the tyre pressures were.
Microsoft Flight Simulator
2020 · Asobo Studio · ~60h
The aircraft are modelled well past where the tutorials stop. An instrument approach in an airliner is a procedure most people learn outside the game entirely.
Kingdom Come: Deliverance
2018 · Warhorse Studios · ~70h
Directional swordfighting against two opponents is closer to a fighting game than an RPG, saving costs a drink, and the opening hours hand you a peasant who cannot read, ride or fight.
Dark Souls
2011 · FromSoftware · ~45h
The difficulty is mostly geography — knowing which door to take is worth more than any weapon in the game.









