What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Dark Souls II: Scholar of the First Sin
The same shape, one rung harder. The next thing, not the hardest thing.
Smite 2
2024 · Titan Forge Games · ~80h
A MOBA played from behind the character, so half your abilities have to be aimed and the other half have to be aimed while something is aiming at you.
League of Legends
2009 · Riot Games · ~100h
A hundred and seventy champions, each with four abilities you are expected to know the cooldowns of, and the tutorial covers none of it.
Rain World
2017 · Videocult · ~40h
A simulated ecosystem that has no interest in being fair. Movement takes twenty hours to feel deliberate, the rain cycle takes back anything you did not bank, and nothing is explained at any point.
Spelunky 2
2020 · Mossmouth · ~40h
Every death is your own fault and every run is a fresh cave. The systems interact thoroughly enough that it kills you in ways nobody has written down yet.
iRacing
2008 · iRacing.com Motorsport Simulations · ~100h
A subscription racing simulator with licence classes, a safety rating and no assists worth the name — the difficulty is that it is not pretending.
Nioh 2
2020 · Team Ninja · ~60h
Souls difficulty plus a fighting game’s input list plus a loot game’s spreadsheet, and none of the three is optional.
Nioh
2017 · Team Ninja · ~60h
Ki pulse turns stamina from something you spend into something you play in rhythm, and the game asks for it in the first hour without ever insisting you learn it.
Rainbow Six Siege X
2025 · Ubisoft Montreal · ~100h
Every wall, floor and ceiling is destructible and every one of seventy-odd operators changes what a room means, so the hardest part is a memory problem rather than an aiming one.
Ninja Gaiden Black
2005 · Team NINJA · ~20h
Enemies act during your recovery frames and refuse to wait their turn. The famous difficulty is the ordinary encounters, not the bosses.
StarCraft II
2010 · Blizzard Entertainment · ~40h
The rare strategy game that is also an execution test: the plan is worthless if your hands cannot run it at the pace it assumes. The campaign is a gentle front for that.









