What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Demon’s Souls
Nearest fingerprints in the catalogue. The same demands, a different game.
Dark Souls
2011 · FromSoftware · ~45h
The difficulty is mostly geography — knowing which door to take is worth more than any weapon in the game.
Salt and Sanctuary
2016 · Ska Studios · ~25h
Everything the 3D games do, minus a camera and plus a pit — the second axis of movement is gone, so a mistimed roll usually means falling somewhere worse.
DiRT Rally 2.0
2019 · Codemasters · ~30h
Pace notes, no rewind on the harder settings, and a damage model that ends a rally on one bad corner. The hardest driving in the catalogue by a distance.
Mortal Shell
2020 · Cold Symmetry · ~12h
Short and dense, and almost nothing in it is labelled — you learn what an item does by eating it and finding out.
Lords of the Fallen
2023 · Hexworks · ~40h
Its difficulty is crowd control, not duels: the game throws groups and ranged attackers at you constantly, and the second world doubles the population.
Elden Ring
2022 · FromSoftware · ~60h
Enormous and completely indifferent — most of its walls are optional, and it will never tell you which ones.









