What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Doom: The Dark Ages

The same shape, one rung harder. The next thing, not the hardest thing.

DOOM Eternal

2020 · id Software · ~16h

5.1STEEP

The demons are a resource puzzle solved at a hundred and twenty beats per minute; stop moving to think and you are already dead.

UnratedREA 6.6EXE 5.5CRV 5.8
REA 6.6PUZ 1.8GRD 0.9PUN 2.5OBS 2.4

Clair Obscur: Expedition 33

2025 · Sandfall Interactive · ~35h

4.9STEEP

Turn-based with a parry or dodge on every incoming attack, so a fight you have the stats for can still be lost by hands. Learning a boss’s rhythm is the build.

UnratedREA 6.0STR 5.5CRV 5.0
PUZ 1.2GRD 2.4REA 6.0 — you asked for demandingPUN 4.0 — you asked for forgivingOBS 4.3 — you asked for forgiving

Stellar Blade

2024 · Shift Up · ~30h

5.5STEEP

Parry-first combat with windows tight enough that blocking on reflex fails and blocking on rhythm works.

UnratedREA 7.0EXE 6.2CRV 5.5
REA 7.0PUZ 2.0GRD 3.3OBS 3.8PUN 4.5 — you asked for forgiving

Brawlhalla

2017 · Blue Mammoth Games · ~40h

4.7STEEP

A platform fighter with three attack buttons and no movelists to memorise, which makes it the cheapest way to find out whether the genre is for you.

UnratedREA 6.2EXE 4.8CRV 3.7
REA 6.2PUZ 0.8GRD 3.5PUN 3.0OBS 3.5

Devil May Cry 5

2019 · Capcom · ~15h

5.1STEEP

You can finish it by mashing. The difficulty lives entirely in the gap between finishing it and playing it, and the game is happy to let you ignore that gap forever.

UnratedEXE 6.4REA 5.8CRV 5.4
PUZ 1.0GRD 2.8PUN 3.2REA 5.8 — you asked for demandingOBS 4.3 — you asked for forgiving

Dragon Ball FighterZ

2018 · Arc System Works · ~20h

4.9STEEP

Auto-combos hide a genuinely deep three-character team fighter. The gap between mashing the light button and an assist-extended combo is the entire learning curve.

UnratedREA 5.7EXE 5.5CRV 5.1
PUZ 0.5GRD 3.3PUN 2.6REA 5.7 — you asked for demandingOBS 5.1 — you asked for forgiving

Metroid Dread

2021 · Nintendo Entertainment Planning & Development · ~12h

5.5STEEP

The EMMI zones are one-hit deaths with a counter window measured in frames, and the bosses expect dodges on reaction rather than pattern.

UnratedREA 7.0EXE 5.8CRV 5.5Not on your platforms
REA 7.0PUZ 2.5GRD 1.9PUN 5.0 — you asked for forgivingOBS 4.5 — you asked for forgiving

Dead Cells

2018 · Motion Twin · ~40h

5.2STEEP

Runs are fast and deaths are total. Boss cells stack modifiers until a loadout that felt comfortable dies to two hits, and there is no difficulty setting hiding under them.

UnratedREA 5.8EXE 5.3CRV 5.5
PUZ 1.5REA 5.8 — you asked for demandingGRD 4.3 — you asked for forgivingPUN 5.0 — you asked for forgivingOBS 5.5 — you asked for forgiving

Crypt of the NecroDancer

2015 · Brace Yourself Games · ~15h

5.5STEEP

It takes the one thing roguelikes normally give you — time to think — and puts it on a metronome.

UnratedREA 6.4CRV 5.8EXE 5.6
REA 6.4PUZ 3.0GRD 3.5PUN 5.9 — you asked for forgivingOBS 4.2 — you asked for forgiving

Deep Rock Galactic

2020 · Ghost Ship Games · ~40h

4.7MODERATE

Hazard 5 with four dwarves is a coordination problem. Solo with Bosco is a slower, different game that the hazard tiers do not really account for.

UnratedREA 5.2OBS 5.0GRD 4.7
PUZ 2.0REA 5.2 — you asked for demandingGRD 4.7 — you asked for forgivingPUN 4.1 — you asked for forgivingOBS 5.0 — you asked for forgiving