What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Hollow Knight: Silksong
Its own neighbourhood, ordered by how close the difficulty actually sits.
Bloodborne
2015 · FromSoftware · ~40h
It punishes the instinct to retreat — the only way to get your health back is to keep hitting the thing that took it.
Blasphemous
2019 · The Game Kitchen · ~20h
Heavy attacks with no cancel, instant-death platforming, and guilt fragments that tax you for dying exactly where you were already struggling.
Dark Souls III
2016 · FromSoftware · ~40h
The world is kinder than Dark Souls and the bosses are considerably meaner — almost all of the difficulty has moved into the fog gates.
Hollow Knight
2017 · Team Cherry · ~30h
Steady, honest pressure plus a map that makes you earn the right to know where you are standing.
Enter the Gungeon
2016 · Dodge Roll · ~30h
A bullet hell with a generous dodge roll and completely ungenerous boss patterns. The unlock grind is doing double duty as the difficulty curve.
Lies of P
2023 · Round8 Studio · ~35h
A parry game wearing a Souls coat: dodging alone will carry you for two hours and then stop working entirely.
Mortal Shell
2020 · Cold Symmetry · ~12h
Short and dense, and almost nothing in it is labelled — you learn what an item does by eating it and finding out.
The Surge
2017 · Deck13 Interactive · ~20h
You choose which limb to cut off, which means every fight is a decision about what you want to be wearing afterwards rather than only about surviving it.
The Surge 2
2019 · Deck13 Interactive · ~25h
A directional parry replaces the roll as the answer to almost everything, and the game is markedly better once it clicks and markedly worse until it does.
Dark Souls
2011 · FromSoftware · ~45h
The difficulty is mostly geography — knowing which door to take is worth more than any weapon in the game.









