What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

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Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Lords of the Fallen

The same shape, one rung harder. The next thing, not the hardest thing.

Elden Ring Nightreign

2025 · FromSoftware · ~40h

6.9BRUTAL

Three in-game days on a shrinking map, so the usual answer to a FromSoftware wall — go somewhere else and come back stronger — is the one thing the clock will not sell you.

UnratedREA 7.8CRV 7.8PUN 7.2
REA 7.8PUZ 1.5PUN 7.2CRV 7.8OBS 6.9

Elden Ring

2022 · FromSoftware · ~60h

6.5PUNISHING

Enormous and completely indifferent — most of its walls are optional, and it will never tell you which ones.

UnratedOBS 7.4REA 7.0CRV 6.5
REA 7.0PUZ 1.5PUN 6.2CRV 6.5OBS 7.4

Dark Souls II: Scholar of the First Sin

2015 · FromSoftware · ~50h

6.6PUNISHING

The one that attacks your resources rather than your reflexes — your maximum health falls every time you die, and the ambushes are designed around you not knowing they are there.

UnratedOBS 7.6PUN 7.4CRV 6.6
PUZ 1.6PUN 7.4CRV 6.6OBS 7.6REA 5.8 — you asked for demanding

Dark Souls

2011 · FromSoftware · ~45h

6.5PUNISHING

The difficulty is mostly geography — knowing which door to take is worth more than any weapon in the game.

UnratedOBS 7.8CRV 7.5PUN 6.8
REA 6.2PUZ 1.8PUN 6.8CRV 7.5OBS 7.8

Bloodborne

2015 · FromSoftware · ~40h

6.6PUNISHING

It punishes the instinct to retreat — the only way to get your health back is to keep hitting the thing that took it.

UnratedREA 7.8OBS 7.2CRV 7.2Not on your platforms
REA 7.8PUZ 1.2PUN 6.5CRV 7.2OBS 7.2

Enter the Gungeon

2016 · Dodge Roll · ~30h

7.0BRUTAL

A bullet hell with a generous dodge roll and completely ungenerous boss patterns. The unlock grind is doing double duty as the difficulty curve.

UnratedREA 8.2EXE 7.4OBS 7.2
REA 8.2PUZ 1.5PUN 7.0CRV 6.5OBS 7.2

Demon’s Souls

2020 · Bluepoint Games · ~30h

6.7PUNISHING

The combat is the gentlest in the family and the systems are the cruellest — dying moves you to soul form at half health, and the game never says so.

UnratedOBS 8.4PUN 7.4CRV 6.8Not on your platforms
PUZ 1.5PUN 7.4CRV 6.8OBS 8.4REA 5.8 — you asked for demanding

Lies of P

2023 · Round8 Studio · ~35h

6.6PUNISHING

A parry game wearing a Souls coat: dodging alone will carry you for two hours and then stop working entirely.

UnratedREA 8.0CRV 7.6EXE 6.9
REA 8.0PUZ 1.2CRV 7.6PUN 5.8 — you asked for demandingOBS 5.5 — you asked for demanding

Hollow Knight: Silksong

2025 · Team Cherry · ~40h

6.5PUNISHING

Faster than Hollow Knight and less forgiving with it. Enemies crowd, healing is a commitment rather than a pause, and the early bosses assume reflexes the first game spent thirty hours building.

UnratedEXE 7.4OBS 7.5CRV 7.4
REA 7.2PUZ 2.2PUN 6.2CRV 7.4OBS 7.5

Ninja Gaiden Black

2005 · Team NINJA · ~20h

7.3BRUTAL

Enemies act during your recovery frames and refuse to wait their turn. The famous difficulty is the ordinary encounters, not the bosses.

UnratedCRV 8.8REA 8.0EXE 7.8
REA 8.0PUZ 1.0PUN 7.5CRV 8.8OBS 6.0