What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Mortal Shell
Nearest fingerprints in the catalogue. The same demands, a different game.
Salt and Sanctuary
2016 · Ska Studios · ~25h
Everything the 3D games do, minus a camera and plus a pit — the second axis of movement is gone, so a mistimed roll usually means falling somewhere worse.
Blasphemous
2019 · The Game Kitchen · ~20h
Heavy attacks with no cancel, instant-death platforming, and guilt fragments that tax you for dying exactly where you were already struggling.
Dark Souls
2011 · FromSoftware · ~45h
The difficulty is mostly geography — knowing which door to take is worth more than any weapon in the game.
Hollow Knight
2017 · Team Cherry · ~30h
Steady, honest pressure plus a map that makes you earn the right to know where you are standing.
Dark Souls III
2016 · FromSoftware · ~40h
The world is kinder than Dark Souls and the bosses are considerably meaner — almost all of the difficulty has moved into the fog gates.
The Surge
2017 · Deck13 Interactive · ~20h
You choose which limb to cut off, which means every fight is a decision about what you want to be wearing afterwards rather than only about surviving it.
DiRT Rally 2.0
2019 · Codemasters · ~30h
Pace notes, no rewind on the harder settings, and a damage model that ends a rally on one bad corner. The hardest driving in the catalogue by a distance.
Bloodborne
2015 · FromSoftware · ~40h
It punishes the instinct to retreat — the only way to get your health back is to keep hitting the thing that took it.
Lords of the Fallen
2023 · Hexworks · ~40h
Its difficulty is crowd control, not duels: the game throws groups and ranged attackers at you constantly, and the second world doubles the population.
Salt and Sacrifice
2022 · Ska Studios · ~30h
The mage hunts turn every boss into a chase across the map, which trades the first game’s clean duels for something closer to attrition.









