What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of Oxygen Not Included
Its own neighbourhood, ordered by how close the difficulty actually sits.
Dwarf Fortress
2006 · Bay 12 Games · ~100h
Not difficult so much as undocumented — everything that kills you was perfectly legible, in a menu you did not know existed.
RimWorld
2018 · Ludeon Studios · ~90h
A storyteller AI aims raids at whatever you are worst at, and mood is a second economy that collapses faster than the defensive one.
Divinity: Original Sin II
2017 · Larian Studios · ~90h
Armour has to be stripped before any control lands, surfaces do more damage than swords, and the game explains neither. Act two is where under-levelled parties stop entirely.
Stellaris
2016 · Paradox Development Studio · ~100h
Hundreds of hours of interlocking systems with a mid-game crisis on a timer. Most losses happen fifty in-game years before anybody notices them.
Hearts of Iron IV
2016 · Paradox Development Studio · ~100h
Division templates, supply and production efficiency are the game, and none of them are on screen when you start. The front line is only ever a symptom.
Crusader Kings III
2020 · Paradox Development Studio · ~80h
The failure state is a confused kind of boredom — you will rule for two centuries before you work out what you were supposed to be doing.
Kerbal Space Program
2015 · Squad · ~60h
Orbital mechanics with no tutorial worth the name. It is endlessly patient about failure and completely unwilling to explain a delta-v budget.
Darkest Dungeon II
2023 · Red Hook Studios · ~40h
The town is gone, so there is no bank of spare heroes to absorb a bad decision — a run is four people and every relationship between them is a mechanic.
Factorio
2020 · Wube Software · ~60h
Nothing threatens you for hours — and then the base you laid out at hour four becomes the thing you cannot fix at hour forty.









