
Bloodborne
2015 · FromSoftware · ~40h to finish
It punishes the instinct to retreat — the only way to get your health back is to keep hitting the thing that took it.
Sustained pressure. Progress is earned.
A separate world with no link to the others. Take it after a Souls game and the inversion lands — healing by hitting back punishes the shield-first caution the others spent forty hours teaching you.
The fingerprint
- Assist options shave roughly 0.3 points off, if you use them.
- Not available on any platform you own.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 15% · ~5hReaction
the boss that checks whether you understood the health-recovery system
▲ 9 - 35% · ~12hPunishment
the beast in the poison district that outpaces you and poisons you for trying
▲ 15 - 90% · ~35hReaction
the late-game shift where the whole world stops obeying its own rules
▲ 21
Assists & accessibility
0/1 SOURCEDHEARING
- Full subtitles [unsourced]
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
A gothic action RPG in a plague-ridden city, built on aggressive trick weapons, a sidestep instead of a roll, and a rally system that restores health when you strike back.
Where to go from here
Argue with these asksNearest fingerprints in the catalogue. The same demands, a different game.
Talk about this game
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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