
Demon’s Souls
2020 · Bluepoint Games · ~30h to finish
The combat is the gentlest in the family and the systems are the cruellest — dying moves you to soul form at half health, and the game never says so.
Sustained pressure. Progress is earned.
The prototype. Everything the others refined is here in a rougher form, including a world tendency system none of them kept — which is why it reads better as an artefact once you know the finished version.
The fingerprint
- Assist options shave roughly 0.6 points off, if you use them.
- Not available on any platform you own.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 4% · ~1hObscurity
the tutorial boss you are supposed to lose to, which nobody tells you is scripted
▲ 17 - 30% · ~8hObscurity
the hidden stat that quietly makes every world harder or easier and is never explained
▲ 22 - 55% · ~15hPunishment
the swamp level, which is poison, dark, and the only place a whole build can stop working
▲ 22
Assists & accessibility
0/2 SOURCEDMOTOR & INPUT
- Fully remappable controls [unsourced]
HEARING
- Full subtitles [unsourced]
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
A remake of the 2009 original that started the genre: five worlds picked from a hub in any order, each a linear gauntlet ending in a boss, with no shortcuts back once you commit.
Where to go from here
Argue with these asksThe same shape with the volume down, for when that one took it out of you.
Talk about this game
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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