Doom cover art

DOOM

2016 · id Software · ~13h to finish

The difficulty is a habit, not a skill: it wants you to advance while every shooter you have played taught you to find cover, and it keeps killing you until you stop.

shooteractionPCPlayStation 5Xbox SeriesNintendo SwitchMetacritic 85
GlobalUNRATED
Baseline difficulty4.9STEEP

Real resistance. Expect to work for it.

Provisional

Price on Steam

$19.99

USD · United States · checked 2h ago

View on Steam ↗
PRICES FORGuessed from where you are connecting from.

Part of

DOOM, the modern three1 of 3 to playFine place to start

Where the modern form starts. Teaches the one habit the other two assume: walk toward the thing that is hurting you, because that is where the health is.

After it: DOOM Eternal

The fingerprint

12.55.07.510
Reaction
6.6
Execution
5.3
Learning Curve
4.8
Strategy
3.8
Punishment
2.9
Obscurity
1.7
Puzzle
1.2
Grind
0.9
PUBLISHEDHARDEST DEMAND FIRST

Provisional fingerprint. A first-pass estimate, not yet reviewed by players. It is excluded from rankings until enough people have rated it. Rating it is what fixes that — the form is further down this page.

  • Execution drops 0.9 points — you handle this better than most.
  • Reaction drops 0.8 points — you handle this better than most.
  • Assist options shave roughly 2.2 points off, if you use them.

These are generic numbers. Calibrate and this whole page re-scores around you.

Calibrate

Screenshots

IGDB

Where it bites

SPOILER-SAFE BY DEFAULT
START25%HALFWAY75%CREDITS
  1. 18% · ~2hReaction

    the first arena that locks the doors and expects you to keep moving

    37

Assists & accessibility

0/3 SOURCED

CHALLENGE RELIEF

  • Difficulty modes [unsourced]Five, from a story-weighted setting up to a one-life run.

MOTOR & INPUT

  • Fully remappable controls [unsourced]

HEARING

  • Full subtitles [unsourced]

Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.

What it is

A reboot that answers every problem with forward motion. Health comes from finishing wounded demons at close range, so the game punishes retreating and rewards walking into the room.

Where to go from here

Argue with these asks

Nearest fingerprints in the catalogue. The same demands, a different game.

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Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.