
DOOM
2016 · id Software · ~13h to finish
The difficulty is a habit, not a skill: it wants you to advance while every shooter you have played taught you to find cover, and it keeps killing you until you stop.
Real resistance. Expect to work for it.
ProvisionalPrice on Steam
USD · United States · checked just now
Where the modern form starts. Teaches the one habit the other two assume: walk toward the thing that is hurting you, because that is where the health is.
The fingerprint
Provisional fingerprint. A first-pass estimate, not yet reviewed by players. It is excluded from rankings until enough people have rated it. Rating it is what fixes that — the form is further down this page.
- Execution drops 0.9 points — you handle this better than most.
- Reaction drops 0.8 points — you handle this better than most.
- Assist options shave roughly 2.2 points off, if you use them.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 18% · ~2hReaction
the first arena that locks the doors and expects you to keep moving
▲ 37
Assists & accessibility
0/3 SOURCEDCHALLENGE RELIEF
- Difficulty modes [unsourced]Five, from a story-weighted setting up to a one-life run.
MOTOR & INPUT
- Fully remappable controls [unsourced]
HEARING
- Full subtitles [unsourced]
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
A reboot that answers every problem with forward motion. Health comes from finishing wounded demons at close range, so the game punishes retreating and rewards walking into the room.
Where to go from here
Argue with these asksNearest fingerprints in the catalogue. The same demands, a different game.
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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