Doom: The Dark Ages cover art

Doom: The Dark Ages

2025 · id Software · ~18h to finish

The shield parry replaces Eternal’s resource juggling, so the demand moves from managing three meters to reading incoming attacks. The difficulty sliders are unusually granular about which of those you want.

shooteractionPCPlayStation 5Xbox Series
GlobalUNRATED
Baseline difficulty4.2MODERATE

You will lose sometimes. You will not mind.

Price on Steam

$49.99

USD · United States · checked 1h ago

View on Steam ↗
PRICES FORGuessed from where you are connecting from.

Part of

DOOM, the modern three3 of 3 to play

A prequel that grounds you: a shield instead of a dash, parrying instead of dodging. First in the story, and it reads as a deliberate inversion only if you already have the other two in your hands.

Before it: DOOM EternalStart with DOOM

The fingerprint

12.55.07.510
Reaction
5.3
Execution
5.0
Learning Curve
4.1
Strategy
4.0
Punishment
2.8
Obscurity
2.4
Puzzle
1.5
Grind
1.1
PUBLISHEDHARDEST DEMAND FIRST
  • Reaction drops 1.9 points — you handle this better than most.
  • Execution drops 1.8 points — you handle this better than most.
  • Assist options shave roughly 5.1 points off, if you use them.

These are generic numbers. Calibrate and this whole page re-scores around you.

Calibrate

Screenshots

IGDB

Where it bites

SPOILER-SAFE BY DEFAULT

No walls charted yet. If you have played this, you know where it bites — add the first one.

Assists & accessibility

0/6 SOURCED

CHALLENGE RELIEF

  • Difficulty modes [unsourced]
  • Granular assist sliders [unsourced]
  • Game speed control [unsourced]

MOTOR & INPUT

  • Aim assist [unsourced]
  • Fully remappable controls [unsourced]

HEARING

  • Full subtitles [unsourced]

Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.

What it is

A single-player first-person shooter and prequel to Doom (2016).

Where to go from here

Argue with these asks

Nearest fingerprints in the catalogue. The same demands, a different game.

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Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.