
Metal Gear Solid V: The Phantom Pain
2015 · Kojima Productions · ~45h to finish
Reflex mode quietly saves every blown infiltration. Turn it off and the enemy adapts to whatever you did last mission, which is where the game gets interesting.
You will lose sometimes. You will not mind.
Price on Steam
USD · United States · checked just now
An open-world stealth sandbox, and the best of them to play and the worst to start on: it is the last chapter of the 1964 thread and assumes you have the other two.
The fingerprint
- Punishment drops 0.9 points — you handle this better than most.
- Execution drops 0.9 points — you handle this better than most.
- Assist options shave roughly 3.1 points off, if you use them.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULTNo walls charted yet. If you have played this, you know where it bites — add the first one.
Assists & accessibility
0/4 SOURCEDCHALLENGE RELIEF
- Granular assist sliders [unsourced]
- Save anywhere [unsourced]
MOTOR & INPUT
- Fully remappable controls [unsourced]
HEARING
- Full subtitles [unsourced]
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear.
Where to go from here
Argue with these asksThe same shape, one rung harder. The next thing, not the hardest thing.
Talk about this game
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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