
The Binding of Isaac: Rebirth
2014 · Nicalis / Edmund McMillen · ~40h to finish
A game about item literacy: the run is won or lost by whether you recognise a pickup you have never seen before.
Sustained pressure. Progress is earned.
Price on Steam
USD · United States · checked just now
The fingerprint
- Punishment drops 1.2 points — you handle this better than most.
- Execution drops 0.8 points — you handle this better than most.
- Assist options shave roughly 3.0 points off, if you use them.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 15% · ~4hObscurity
the first time the game hands you an item that makes you worse
▲ 38 - 60% · ~20hLearning Curve
the second half of the game that begins after you think you have finished it
▲ 11 - 100% · ~60hReaction
the true final boss, which copies every enemy you have ever struggled with
▲ 28
Assists & accessibility
0/3 SOURCEDCHALLENGE RELIEF
- Save anywhere [unsourced]A run can be suspended and resumed exactly where it stopped.
- Difficulty modes [unsourced]Hard mode exists; there is nothing below Normal.
MOTOR & INPUT
- Fully remappable controls [unsourced]
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
A twin-stick roguelike set in a basement of randomly generated rooms, with over seven hundred items that combine, stack and occasionally cancel each other out.
Where to go from here
Argue with these asksThe same shape with the volume down, for when that one took it out of you.
Talk about this game
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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