What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Kerbal Space Program

The same shape, one rung harder. The next thing, not the hardest thing.

Oxygen Not Included

2019 · Klei Entertainment · ~80h

7.4BRUTAL

Thermodynamics as a colony sim. The base that runs beautifully for forty cycles fails on the sixtieth because the heat had nowhere to go.

UnratedSTR 8.8OBS 8.4CRV 8.5
EXE 0.7REA 0.4STR 8.8CRV 8.5OBS 8.4PUZ 5.5 — you asked for demandingGRD 5.7 — you asked for forgiving

Dwarf Fortress

2006 · Bay 12 Games · ~100h

7.7NIGHTMARE

Not difficult so much as undocumented — everything that kills you was perfectly legible, in a menu you did not know existed.

UnratedCRV 8.7OBS 8.5STR 8.8
EXE 0.4REA 0.4STR 8.8CRV 8.7OBS 8.5PUZ 4.5 — you asked for demandingGRD 6.6 — you asked for forgiving

RimWorld

2018 · Ludeon Studios · ~90h

7.1BRUTAL

A storyteller AI aims raids at whatever you are worst at, and mood is a second economy that collapses faster than the defensive one.

UnratedSTR 8.5CRV 8.0OBS 7.8
EXE 0.4REA 0.4STR 8.5CRV 8.0OBS 7.8PUZ 3.5 — you asked for demandingGRD 5.7 — you asked for forgiving

Stellaris

2016 · Paradox Development Studio · ~100h

7.1BRUTAL

Hundreds of hours of interlocking systems with a mid-game crisis on a timer. Most losses happen fifty in-game years before anybody notices them.

UnratedSTR 8.8OBS 7.9CRV 7.9
EXE 0.3REA 0.3STR 8.8CRV 7.9OBS 7.9PUZ 3.0 — you asked for demandingGRD 4.7 — you asked for forgiving

The Witness

2016 · Thekla, Inc · ~25h

7.0BRUTAL

Every puzzle teaches a rule it refuses to state, and the island is perfectly happy to let you stand in front of a panel you have no vocabulary for yet.

UnratedPUZ 9.2OBS 8.5CRV 6.5
EXE 0.5REA 0.3PUZ 9.2GRD 1.5CRV 6.5OBS 8.5STR 2.5 — you asked for demanding

Rain World

2017 · Videocult · ~40h

7.8NIGHTMARE

A simulated ecosystem that has no interest in being fair. Movement takes twenty hours to feel deliberate, the rain cycle takes back anything you did not bank, and nothing is explained at any point.

UnratedOBS 9.6CRV 9.2PUN 8.0
GRD 3.8CRV 9.2OBS 9.6EXE 5.9 — you asked for forgivingREA 5.8 — you asked for forgivingSTR 5.5 — you asked for demandingPUZ 4.5 — you asked for demanding

StarCraft II

2010 · Blizzard Entertainment · ~40h

7.1BRUTAL

The rare strategy game that is also an execution test: the plan is worthless if your hands cannot run it at the pace it assumes. The campaign is a gentle front for that.

UnratedSTR 8.8CRV 7.4REA 7.0
STR 8.8CRV 7.4OBS 6.2EXE 5.7 — you asked for forgivingREA 7.0 — you asked for forgivingPUZ 1.5 — you asked for demandingGRD 4.3 — you asked for forgiving

Smite 2

2024 · Titan Forge Games · ~80h

7.1BRUTAL

A MOBA played from behind the character, so half your abilities have to be aimed and the other half have to be aimed while something is aiming at you.

UnratedCRV 8.2OBS 7.8STR 7.2
STR 7.2CRV 8.2OBS 7.8EXE 6.2 — you asked for forgivingREA 6.5 — you asked for forgivingPUZ 1.5 — you asked for demandingGRD 5.5 — you asked for forgiving

League of Legends

2009 · Riot Games · ~100h

7.8NIGHTMARE

A hundred and seventy champions, each with four abilities you are expected to know the cooldowns of, and the tutorial covers none of it.

UnratedCRV 9.2OBS 8.8STR 7.8
STR 7.8CRV 9.2OBS 8.8EXE 6.2 — you asked for forgivingREA 6.2 — you asked for forgivingPUZ 1.5 — you asked for demandingGRD 6.8 — you asked for forgiving

Rainbow Six Siege X

2025 · Ubisoft Montreal · ~100h

7.6NIGHTMARE

Every wall, floor and ceiling is destructible and every one of seventy-odd operators changes what a room means, so the hardest part is a memory problem rather than an aiming one.

UnratedCRV 8.8OBS 8.5REA 8.2
STR 7.0CRV 8.8OBS 8.5EXE 7.2 — you asked for forgivingREA 8.2 — you asked for forgivingPUZ 1.5 — you asked for demandingGRD 5.5 — you asked for forgiving