What should I play next

Ask for the shape of the challenge.

Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.

You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.

Calibrate
Or from something you finished

Sign in and this can read the ask out of a game you have already beaten.

Execution
Reaction
Strategy
Puzzle
Grind
Punishment
Learning Curve
Obscurity
Clear

Read out of Terraria

The same shape, one rung harder. The next thing, not the hardest thing.

The Binding of Isaac: Rebirth

2014 · Nicalis / Edmund McMillen · ~40h

6.7PUNISHING

A game about item literacy: the run is won or lost by whether you recognise a pickup you have never seen before.

UnratedOBS 8.8CRV 6.0GRD 5.9
PUZ 2.5CRV 6.0OBS 8.8EXE 4.7 — you asked for forgivingGRD 5.9 — you asked for demandingPUN 5.0 — you asked for forgiving

Monster Hunter World: Iceborne

2019 · Capcom · ~60h

6.7PUNISHING

The expansion where the series stops being polite: Master Rank monsters hit for most of your health bar and expect the matchup knowledge the base game let you skip.

UnratedGRD 7.8CRV 7.0REA 6.5
PUZ 1.5GRD 7.8CRV 7.0OBS 6.2EXE 6.2 — you asked for forgivingPUN 5.5 — you asked for forgiving

Smite 2

2024 · Titan Forge Games · ~80h

7.1BRUTAL

A MOBA played from behind the character, so half your abilities have to be aimed and the other half have to be aimed while something is aiming at you.

UnratedCRV 8.2OBS 7.8STR 7.2
PUZ 1.5CRV 8.2OBS 7.8EXE 6.2 — you asked for forgivingGRD 5.5 — you asked for demandingPUN 5.8 — you asked for forgiving

Demon’s Souls

2020 · Bluepoint Games · ~30h

6.7PUNISHING

The combat is the gentlest in the family and the systems are the cruellest — dying moves you to soul form at half health, and the game never says so.

UnratedOBS 8.4PUN 7.4CRV 6.8Not on your platforms
PUZ 1.5CRV 6.8OBS 8.4EXE 4.8 — you asked for forgivingGRD 4.8 — you asked for demandingPUN 7.4 — you asked for forgiving

StarCraft II

2010 · Blizzard Entertainment · ~40h

7.1BRUTAL

The rare strategy game that is also an execution test: the plan is worthless if your hands cannot run it at the pace it assumes. The campaign is a gentle front for that.

UnratedSTR 8.8CRV 7.4REA 7.0
PUZ 1.5CRV 7.4OBS 6.2EXE 5.7 — you asked for forgivingGRD 4.3 — you asked for demandingPUN 5.5 — you asked for forgiving

Rainbow Six Siege X

2025 · Ubisoft Montreal · ~100h

7.6NIGHTMARE

Every wall, floor and ceiling is destructible and every one of seventy-odd operators changes what a room means, so the hardest part is a memory problem rather than an aiming one.

UnratedCRV 8.8OBS 8.5REA 8.2
PUZ 1.5CRV 8.8OBS 8.5EXE 7.2 — you asked for forgivingGRD 5.5 — you asked for demandingPUN 5.5 — you asked for forgiving

Nioh 2

2020 · Team Ninja · ~60h

7.3BRUTAL

Souls difficulty plus a fighting game’s input list plus a loot game’s spreadsheet, and none of the three is optional.

UnratedREA 8.2CRV 7.4GRD 7.8
PUZ 0.5GRD 7.8CRV 7.4OBS 6.9EXE 7.0 — you asked for forgivingPUN 6.0 — you asked for forgiving

Wo Long: Fallen Dynasty

2023 · Team Ninja · ~35h

6.9BRUTAL

The hardest thing here is unlearning defence — you cannot outlast anything, and the deflect window is the entire game.

UnratedREA 8.6CRV 7.0EXE 6.6
PUZ 0.6CRV 7.0EXE 6.6 — you asked for forgivingGRD 4.8 — you asked for demandingPUN 5.2 — you asked for forgivingOBS 5.9 — you asked for demanding

Hearts of Iron IV

2016 · Paradox Development Studio · ~100h

7.0BRUTAL

Division templates, supply and production efficiency are the game, and none of them are on screen when you start. The front line is only ever a symptom.

UnratedCRV 8.3OBS 8.1STR 8.5
EXE 0.3PUZ 3.0CRV 8.3OBS 8.1GRD 4.3 — you asked for demandingPUN 4.4 — you asked for forgiving

Stellaris

2016 · Paradox Development Studio · ~100h

7.1BRUTAL

Hundreds of hours of interlocking systems with a mid-game crisis on a timer. Most losses happen fifty in-game years before anybody notices them.

UnratedSTR 8.8OBS 7.9CRV 7.9
EXE 0.3PUZ 3.0CRV 7.9OBS 7.9GRD 4.7 — you asked for demandingPUN 4.4 — you asked for forgiving