What should I play next
Ask for the shape of the challenge.
Not “something hard” — something that leans on the axes you want leant on and stays out of the way everywhere else. Demanding on strategy, forgiving on execution, under twenty hours. Everything below is scored through your own calibration, so “demanding” means demanding for you.
You have not calibrated, so this is matching against an average player. It still works; it is just not about you yet.
CalibrateSign in and this can read the ask out of a game you have already beaten.
Read out of XCOM 2
The same shape, one rung harder. The next thing, not the hardest thing.
Darkest Dungeon
2016 · Red Hook Studios · ~60h
It barely tests your hands at all; it tests whether you can walk away from a dungeon you have already paid for.
RimWorld
2018 · Ludeon Studios · ~90h
A storyteller AI aims raids at whatever you are worst at, and mood is a second economy that collapses faster than the defensive one.
Crusader Kings III
2020 · Paradox Development Studio · ~80h
The failure state is a confused kind of boredom — you will rule for two centuries before you work out what you were supposed to be doing.
Stellaris
2016 · Paradox Development Studio · ~100h
Hundreds of hours of interlocking systems with a mid-game crisis on a timer. Most losses happen fifty in-game years before anybody notices them.
Hearts of Iron IV
2016 · Paradox Development Studio · ~100h
Division templates, supply and production efficiency are the game, and none of them are on screen when you start. The front line is only ever a symptom.
Dwarf Fortress
2006 · Bay 12 Games · ~100h
Not difficult so much as undocumented — everything that kills you was perfectly legible, in a menu you did not know existed.
Oxygen Not Included
2019 · Klei Entertainment · ~80h
Thermodynamics as a colony sim. The base that runs beautifully for forty cycles fails on the sixtieth because the heat had nowhere to go.
Into the Breach
2018 · Subset Games · ~15h
No luck and no reflexes: every loss is a chess problem you were shown in full and got wrong anyway.
StarCraft II
2010 · Blizzard Entertainment · ~40h
The rare strategy game that is also an execution test: the plan is worthless if your hands cannot run it at the pace it assumes. The campaign is a gentle front for that.
Smite 2
2024 · Titan Forge Games · ~80h
A MOBA played from behind the character, so half your abilities have to be aimed and the other half have to be aimed while something is aiming at you.









