Dark Souls II: Scholar of the First Sin cover art

Dark Souls II: Scholar of the First Sin

2015 · FromSoftware · ~50h to finish

The one that attacks your resources rather than your reflexes — your maximum health falls every time you die, and the ambushes are designed around you not knowing they are there.

soulslikeactionrpgPCPlayStation 5Xbox SeriesSteam DeckMetacritic 79
GlobalUNRATED
Baseline difficulty6.6PUNISHING

Sustained pressure. Progress is earned.

Price on Steam

$39.99

USD · United States · checked just now

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PRICES FORGuessed from where you are connecting from.

The outlier, made by a different team. Second in the story and last but one here on purpose: its differences are interesting once you have the other two to measure them against, and merely confusing before.

Before it: Demon’s SoulsAfter it: Elden Ring NightreignStart with Dark Souls or Bloodborne or Elden Ring

The fingerprint

12.55.07.510
Obscurity
7.6
Punishment
7.4
Learning Curve
6.6
Grind
6.0
Reaction
5.8
Execution
5.3
Strategy
4.8
Puzzle
1.6
PUBLISHEDHARDEST DEMAND FIRST
  • Assist options shave roughly 0.6 points off, if you use them.

These are generic numbers. Calibrate and this whole page re-scores around you.

Calibrate

Screenshots

IGDB

Where it bites

SPOILER-SAFE BY DEFAULT
START25%HALFWAY75%CREDITS
  1. 10% · ~3hObscurity

    the stat nobody finds on their own, which decides whether your dodge works at all

    16
  2. 25% · ~10hPunishment

    the room with three of the same heavy enemy and no space to fight them

    15
  3. 75% · ~35hPunishment

    the late area where casters snipe you from across water you cannot move quickly in

    26

Assists & accessibility

0/2 SOURCED

MOTOR & INPUT

  • Fully remappable controls [unsourced]

HEARING

  • Full subtitles [unsourced]

Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.

What it is

The middle entry, rebuilt for later hardware: a wider, flatter world reached from one hub, with more build freedom, more bosses and far more enemies per room than its neighbours.

Where to go from here

Argue with these asks

The same shape, one rung harder. The next thing, not the hardest thing.

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Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.