
Dark Souls II: Scholar of the First Sin
2015 · FromSoftware · ~50h to finish
The one that attacks your resources rather than your reflexes — your maximum health falls every time you die, and the ambushes are designed around you not knowing they are there.
Sustained pressure. Progress is earned.
Price on Steam
USD · United States · checked 1h ago
The outlier, made by a different team. Second in the story and last but one here on purpose: its differences are interesting once you have the other two to measure them against, and merely confusing before.
The fingerprint
- Assist options shave roughly 0.6 points off, if you use them.
These are generic numbers. Calibrate and this whole page re-scores around you.
CalibrateScreenshots
IGDBWhere it bites
SPOILER-SAFE BY DEFAULT- 10% · ~3hObscurity
the stat nobody finds on their own, which decides whether your dodge works at all
▲ 16 - 25% · ~10hPunishment
the room with three of the same heavy enemy and no space to fight them
▲ 15 - 75% · ~35hPunishment
the late area where casters snipe you from across water you cannot move quickly in
▲ 26
Assists & accessibility
0/2 SOURCEDMOTOR & INPUT
- Fully remappable controls [unsourced]
HEARING
- Full subtitles [unsourced]
Claims marked unsourced have not been checked against a published accessibility review. Nothing here is inferred from genre — where we do not know, we say nothing.
What it is
The middle entry, rebuilt for later hardware: a wider, flatter world reached from one hub, with more build freedom, more bosses and far more enemies per room than its neighbours.
Where to go from here
Argue with these asksIts own neighbourhood, ordered by how close the difficulty actually sits.
Talk about this game
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The full community — every channel, including the voice ones.
Game metadata and images provided by IGDB. Cover art and screenshots remain the property of their publishers.



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